UX Design - Task 3 / User Journey Map & Ideation
30.5.2025 - 13.6.2025 (Week 5 - Week 8)
Chong Hui Yi / 0363195
UX Design / BDCM
Task 3 / User Journey Map & Ideation
Chong Hui Yi / 0363195
UX Design / BDCM
Task 3 / User Journey Map & Ideation
TABLE OF CONTENT
1.
Lectures
2.
Instructions
3.
Task 3
4.
Feedback
5.
Reflection
LECTURES
Click HERE to view the lectures
INSTRUCTIONS
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Task 3: User Journey Map & Ideation
Instruction
"Based on the User Personas and Empathy Map, students will further
develop User Journey Map of the targeted users in various touch
points. They need to define the journey from various phases to
develop the User Journey Map.
The process of User Journey Map is composed of several tasks and
User-centred Design (UCD) processes that will inform design
inspiration and leads to ideation.
Students are required to prepare a comprehensive output of the
User Journey map derived from user personas and empathy map
according to the topic/problem statement chosen."
User Journey Map
For this task, we were required to create user journey maps
based on the previously developed user personas and empathy
maps.
Our work was divided as follows:
- Hui Yi (myself): Student User Journey Map
- Iman: Alumni User Journey Map
Fig. 1.0 Student User Journey Map
This journey describes a student’s experience in finding a study
spot on campus. It begins with awareness and consideration of
past crowd levels and input from friends. The student then
proceeds to acquire a space by manually checking different areas
and often ends up in a less ideal location. In the resolution
stage, the student reflects on the experience and considers how
to avoid the same problem next time.
The main struggles include uncertainty about crowd levels,
wasted time walking, and having to settle for uncomfortable
places. Suggested improvements include showing real-time
availability, providing crowd trend insights, and allowing
filters for comfort such as sockets or Wi-Fi quality.
Fig. 1.1 Alumni User Journey Map
This journey map illustrates the alumni user’s experience when
returning to campus to give a talk. She starts off feeling
appreciated, excited to contribute, and motivated to build her
personal brand. However, the lack of information on parking
and preparation spaces quickly leads to stress. The journey is
filled with physical discomfort, confusion, and
overstimulation, especially when navigating crowded spaces and
struggling to find a quiet place to wait.
Although she feels proud after delivering her talk, the
overall experience is exhausting. There are clear
opportunities to improve this journey through better
communication, real-time parking tools, designated guest
zones, and thoughtful post-event support.
Ideation
During our Week 5 class, Iman and I worked on generating a
series of How Might We statements. After receiving feedback
from Dr. Wong, we realised that some of them overlapped and
could be merged. For example, the two blue statements in the
top two rows of Fig. 2.0 were combined into the pink statement
below them.
Fig. 2.0 How Might We Statement Process
Our final How Might We statements focus on the key
navigation and crowd-related challenges identified during
our research:
- HMW enhance the campus map to make it easier to understand and more interactive for users?
- HMW make it easier for students to find empty classrooms?
- HMW help users avoid and reduce the impact of overcrowded areas on campus?
- HMW increase awareness of the Taylor’s app for campus navigation?
- HMW help first-time visitors feel less overwhelmed when finding locations on campus?
- HMW help Taylor’s students and visitors navigate the campus more easily, especially during peak hours?
We also did a Crazy 8s session during class. I found the
process a bit stressful at first, and I ended up sketching a
few ideas without worrying too much about whether they were
realistic. But it turned out to be a great way to push myself
to generate a large number of ideas in a short amount of time.
Some of the ideas I came up with included:
- Promote new navigation feature in Taylor’s app promotion banner
- Use IG posts/stories to introduce the AR map feature.
- Track and analyse overcrowding levels at different campus areas by time of day.
- AR campus navigation system
- Display routes with real-time user locations (like Waze), showing friends’ icons and place descriptions.
- Provide a list of available classrooms or study spaces.
- Introduce a virtual campus guide.
- Gamify campus exploration through location-based tasks and missions.
Fig. 2.1 All member's Crazy 8
We then listed the features we came up with in a MoSCoW
prioritisation matrix.
Final Outcome
FigJam Link: https://www.figma.com/board/bDfj1mE15nkc6N6EgcujFG/CrowdFree---UX-Design?node-id=0-1&t=U8qyIcoCaKxMRSJc-1
Fig. 3.0 CrowdFree Presentation slide - PDF
FEEDBACK
Week 7:
Dr. Wong pointed out that some "How Might We" statements overlapped and should be merged for clarity.
REFLECTION
Throughout this task I could really feel that Dr Wong was constantly
guiding us. We did the HMW statement and Crazy 8 activity together in
class, and she also gave us timely feedback that helped me understand
how to improve. I enjoy this kind of learning environment because it
feels supportive and hands-on.
The Crazy 8 method was actually quite fun. At that moment, I felt like
ideas just popped into my mind without overthinking. I didn’t have to
worry about whether they were realistic or perfectly aligned with the
HMW statement. It was a nice way to explore creative thinking, and I
think it’s a method I might use again in the future.
As for the user journey map, I still found it a bit boring, similar to
what I felt in the previous task. But I do understand its importance.
It helps us clearly see the user experience and pain points, even if
the process itself doesn't feel exciting.
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