Collaboration Design - Task 2 / Proposal

23.9.2025 - 28.10.2025 (Week 1 - Week 6)
Chong Hui Yi / 0363195
Collaboration Design / BDCM
Task 2 / Proposal



TABLE OF CONTENT



INSTRUCTIONS

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Task 2: Proposal

Progression

In this task, we had to create a proposal. We continued our Task 1 work and progressed with the redesign. Our goal was to improve the visual direction of The Gluconomy while keeping the gameplay unchanged.

The Gluconomy is a game where players take turns placing glucose in different areas or using power cards to earn ATP. The first to reach 18 ATP wins, all while navigating the risks of the stock market, bank, and investments.

Our design team split the work into two parts. Winnie, Yanny, and I were responsible for designing the overall art direction and the cards, while Guo Ying, Karyee, and Melvin focused on designing the board.


Typography

When we started working on the visual direction, we received feedback during our Week 5 Task 1 presentation. Since this board game combines biology and economy, both themes are usually seen as more academic and serious. However, our current moodboard, fonts, and colours looked too childish and playful.

Fig. 1.0 Original Typeface Combination

Based on this feedback, we realised that the hand-written style typeface made our design appear even more childish. To address this, we changed it to a more formal sans-serif style. We chose Paytone One for the headings and Poppins for the body text.

Fig. 1.1 New Typeface Combination


Glucose Character Design

For our redesign, we planned to create a glucose character to appear on the power cards. I was responsible for designing this character and started with some initial sketches. My idea was inspired by the molecular structure of glucose (C6H12O6). Since its shape is a hexagon, I used a hexagon as the basic shape of the character to make it easily recognisable.

In the glucose molecule, each corner of the hexagon connects to atoms like H, OH, or CH2OH. I tried to incorporate the letters “C”, “H”, and “O” into the design to give it a chemical feel, without being too literal. For example (Fig. 2.0 number 1 & 2), the left hand is a semi-circular shape representing “C”, and the right hand is a circle representing “O”.

Fig. 2.0 Glucose Character Sketch

 In Fig. 2.1, the first sketch attempted to use the letter “H” as the character’s legs, but it didn’t work well visually. I then simplified it in the third sketch, but the legs looked too light. Finally, I combined ideas from the second and fourth sketches to create rectangular shoes that give the character more stability. The second version was chosen in the end because the shorter legs give a better sense of balance.

Fig. 2.1 Glucose Character Exploration

The semi-circular and circular hands are not only inspired by the molecular structure, but also allow the glucose characters to hold hands with each other, mimicking real glucose molecules connecting together.

Fig. 2.2 Final Glucose Character Design


Logo Design

Next, I started sketching some initial logo ideas. Winnie also contributed a few suggestions during this stage. After reviewing the sketches, we felt that the top-right logo (in red) had potential, as it was inspired by the shape of mitochondria and the squeezed, compressed look inside.

Fig. 3.0 Initial Logo Sketches 
(red lines indicate the areas: top-right section designed by Winnie, the rest by me)

I then began digitising the logo in Illustrator. Fig. 3.1 shows the first digital version, featuring a curved, elongated shape inspired by mitochondria. I also decided that the word “The” was less important, so I reduced its size and placed it in the top-left corner. The logo’s colours were more biologically inspired, resembling the colours of certain organs.

Fig. 3.1 First Version Logo Exploration

After receiving feedback, we realised that the logo needed to include more economic elements. In the second round of exploration, I added more green to highlight the economic aspect, incorporated up-and-down arrows referencing the stock market, and replaced the “O” in the middle with a coin-like shape. I also included our glucose character to emphasise the biological side. In the end, we preferred the simpler version in Fig. 3.2 (bottom-right), which only had a single upward arrow.

Fig. 3.2 Second Version Logo Exploration

The design was further refined in the third exploration. I experimented with different colour combinations, varied the size of the glucose character, and tried different poses for the character. A purple glucose paired with green text provided better contrast, and enlarging the character made it more noticeable.

Fig. 3.3 Third Version Logo Exploration

After receiving feedback from Mr. Shamsul, who noted that the logo was too thin and some letter strokes (such as the “G”) were not smooth enough, I refined all the letters, thickened the strokes for better visibility, and added subtle shadows to make the logo stand out. These adjustments resulted in the final logo design.

Fig. 3.4 Final Logo Design

Mascot Design

We wanted to create a mascot to represent The Gluconomy’s branding, similar to how Monopoly has its iconic man. By seeing the mascot, players can immediately recognise the game, which helps improve brand recognition.

Our plan was to feature the mascot on the back of the power cards and stock market cards, as well as on the game’s packaging, manual, and other materials.

I started sketching some initial ideas for the mascot. I wanted it to be unique, and the most challenging part was combining both biological and economic elements. In the end, the team decided on the design circled in red in Fig. 4.0.

Fig. 4.0 Mascot Sketches

My idea for the mascot included a left ear shaped like a droplet that is about to separate from the body, inspired by cellular division and biological processes, symbolising the biological aspect of the game. The right ear features a money symbol to directly represent the economy. The simple body shape also matches the style of our other characters, keeping the design flat and minimal while remaining cohesive.

Fig. 4.1 Final Mascot Concept


Card Design

The Gluconomy board game includes two types of cards: stock market cards and power cards. After discussing the card layout, we decided on a design with a border, the title at the top, visuals in the middle, and content at the bottom. Yanny and I worked on designing the power cards, while Winnie was responsible for the stock market cards.

Fig. 5.0 Card Layout Design

Fig. 5.1 Stock Market Card Sketches by Winnnie

Since there are six types of power cards, we decided that each card would have a different colour. The power cards feature the glucose character as the main element, performing different actions to represent the effect of each card. I sketched the designs for Insulin Attack, Shield, and Booster, while Yanny worked on Steal and Jail, and Winnie drew Skip.

Fig. 5.2 Power Card Sketches


Final Outcome

Fig. 6.0 The Gluconomy Proposal Slide by Winnie

Fig. 6.1 The Gluconomy Proposal Slide - PDF



FEEDBACK

Week 6 : 

Mr Shamsul commented on the card layout designs and pointed out that the top down layout with the main image in the centre with border is the best. 

Week 7 : 

Mr Shamsul approved the good idea of splitting the board into personal and main but we need to think clearly what elements can relate to our target audience. 

Week 8 : 

Mr Shamsul liked the overall direction and feel of the stock market and power card but suggested making the "skip" card more obvious. 

Week 9 :

The logo should be refined to make the lines thicker and reduce the amount of pointers , the green color is a good choice. 

Week 10 : 

The initial first version digitalization of the cards needed more elements in the background, can brainstorm ways to fill the empty white space and reconsider the font used.



REFLECTION

During the redesign of The Gluconomy, the biggest challenge for me was combining biological and economic elements in the design. These two themes are quite different, each with their own symbols and visual language. Trying to include both in a single design could easily make it feel too complex, so simplifying it while keeping both aspects recognisable was especially tricky.

This is where feedback became essential. Sometimes I was happy with my own designs, but others didn’t always see them the same way. Hearing different perspectives helped us refine our ideas and make more informed decisions, ensuring that the design worked well for everyone.

Overall, this project taught me the importance of balancing creativity with clarity. I learned how to focus on the key visual elements, simplify complex ideas without losing their meaning, and make sure the final design clearly communicates the intended message. It also highlighted the value of collaboration and open discussion—different viewpoints can lead to stronger and more thoughtful design solutions.

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