Games Development - Task 1 / Game Design Document

23.4.2025 - .5.2025 (Week 1 - Week )
Chong Hui Yi / 0363195
Games Development / BDCM
Task 1 / Game Design Document



TABLE OF CONTENT


LECTURES

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INSTRUCTIONS


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Task 1: Game Design Document

Instruction

"Students are required to design and create their own 2D side scrolling/platformer game. The game design document serves as a blueprint for their game and will contain all the necessary information and visual references to develop the game. Sample GDD will be provided as a reference, but students are expected to research more on the matter to determine the necessary content items for their own GDD."

Progression

In week 1, We formed a group of three: Winnie Ho, Lew Guo Ying and myself, with Winnie as the group leader. At the beginning, Winnie was very efficient and proposed a game idea set in ancient Egypt. We all agreed on the concept and continued developing the game proposal together.

Fig. First Version Game Proposal Presentation Slide


Final Outcome

Fig. Final Game Proposal Presentation Slide
Fig. Sands Of The Stolen Heart - Final Presentation Slide

Fig. Final Game Design Document



FEEDBACK

Week 2:

Dr Mia liked our game idea and story, but noted that the gameplay is quite typical. She advised adding a unique twist, something simple and fun, without making the game too complicated.



REFLECTION

Through this task, I witnessed our group leader Winnie’s initiative and efficiency. By Week 3, she had already completed the proposal. Honestly, I felt a bit guilty for not contributing as much during Task 1, as my role was mainly suggesting unusual or experimental ideas. However, I appreciated the positive team dynamic. We held regular meetings to discuss ideas together, instead of working separately, which helped us stay united as a team.

Through these discussions, we gradually developed a clearer understanding of our game and its direction. I also realised how important communication and collaboration are in group work. Even though not every idea was used, having the space to explore different possibilities helped shape the final concept.

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