Experiential Design - Task 2 / Experience Design Project Proposal
23.9.2024 - 9.11.2023 (Week 1 - Week 7)
Chong Hui Yi / 0363195
Experiential Design / BDCM
Task 2 / Experience Design Project Proposal
TABLE OF CONTENT
1. Lectures2. Instructions
3. Task 2
4. Feedback
5. Reflection
LECTURES
Click HERE to view the lectures & exercisesINSTRUCTIONS
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Task 2: Experience Design Project Proposal
Requirement
"Based on initial idea discussions, students are required to come up
with an experience design project from a subject/topic of their
choice. This can be anything from screen experience to physical space
experience. They are required to create a professional experience
design proposal document that explains their project idea and how will
the experience be for the user. The proposal should contain analysis
of current experience, comparison with similar solutions and how it
can be better, Sketches to visualize the experience, Mock design of
how the final outcome should be from the user’s perspective."
Progression
In Task 1, I proposed three AR project ideas: Restaurant Menu, Chemical Elements Education, and Furniture Placement. After receiving feedback from Mr. Razif during Week 5, I began reassessing the feasibility of these ideas and decided to change direction.
My reasoning for changing ideas is as follows:
- Restaurant Menu: This concept relies heavily on high-quality 3D models. Without realistic food models, the project would struggle to achieve its goal, and finding such models is particularly challenging.
- Chemical Elements Education: While I initially aimed to make chemistry more engaging through the app, I found it difficult to develop interactive and educational elements beyond visualising molecular combinations. The potential for using AR seemed limited within my current capabilities.
- Furniture Placement: This type of AR app faces strong competition from established players, such as IKEA. To stand out, the app would need a unique selling point that is difficult to achieve.
Due to these challenges, I drew inspiration from Idea 1, which also revolves around food, and came up with Idea 4: Food Inventory Management.
Fig. 1.0 4 Idea for AR project
Fig. 1.3 User Persona 3
User Experience Map:
This section outlines the typical steps people take in managing food, highlighting the challenges and pain points faced during the process.
Fig. 1.4 New User Journey Map (Miro Board Link: https://miro.com/app/board/uXjVLG1YTWQ=/?share_link_id=200751479763 )
Fig. 1.5 Sketch
Fig. 1.6 Homepage & Inventory Page
When users open the app, they will see the homepage (Fig. 3.1 left image) with two choices: “Scan Ingredients” and “View Inventory.”
On the inventory page (Fig. 3.1 right image), ingredients are shown in different categories. Users can sort them by expiry date or A-Z. Each ingredient card has a label showing the type and whether it is expired, so users can see important details easily. Tapping the "+" box will take users to the AR scan page to add new ingredients.
Fig. 1.7 AR Scanning Guide
When entering the AR scan page, users will see a guide explaining how to use it. This page includes:
- Back Arrow: Allows users to return to the previous page.
- Info Button: Provides a way to review the guide again.
- Plus (+) Button at the bottom: Adds the scanned ingredient to the inventory.
- Checkmark Button in the center: Confirms that the ingredient is selected for the recipe.
- Chef's Hat Button on the right: Generates recipes using the selected ingredients.
Fig. 1.8 View information & add ingredient to inventory
When the AR identifies an ingredient, an info dot will appear. Users can tap it to view nutrition info and storage info. The purchase date is editable but defaults to the current date, and the expiry date is automatically calculated. Additionally, when users tap the plus (+) button to add the ingredient to the inventory, they will receive feedback confirming it has been successfully added.
Fig. 1.9 Generate Recipe & Recipe Details Page
When the user taps the middle button to confirm the ingredient, it will turn into a thumbnail (e.g., bitter gourd and eggs). Then, by tapping the button on the right, recipe ideas will be generated with some options. When the user taps on a recipe, they will be taken to the recipe details page with detailed instructions. After cooking, the user can tap "Complete Cooking," and if the ingredient has been used up, it will be removed from the inventory.
Fig. 2.0 Figma Prototype (Click HERE to view in Figma)
Fig. 2.1 Figma Prototype - Mobile Version (Click HERE to view in Figma)
Final Outcome
Fig. 3.0 Final Experience Design Project Proposal
Fig. 3.1 Presentation Slide
FEEDBACK
Week 5:
- Restaurant Menu: This depends on your product. You can find 3D models online, but ensure they look appealing and are realistic. The food should match your theme.
- Chemical Elements Education: There is potential, but further exploration is needed.
- Furniture Placement: The competition is tough. Consider what could be better or more appealing than just the idea. Alternatively, create a journey map for the IKEA app to identify any issues.
Week 7:
Highlight actions (e.g., prompts to move the phone). You could
darken the camera background, use semi-transparency, or apply a glass morphism effect.
REFLECTION
At the beginning of Task 2, I felt quite confused and uncertain about whether I could make my idea work. So, I decided to rethink my idea for Task 2, which made the time quite tight. I realised that the proposal would require a lot of work, such as creating user personas and user journey maps. However, through this process, I gained a better understanding of the gain points and pain points, which helped give me a clearer direction. Initially, I thought creating a mockup would be quick, but I later realised that it actually takes a lot of time. I also started worrying about whether I would be able to implement it in Unity. Through this experience, I’ve come to understand that "design is meant to solve problems." I think this is very important, and it shows why research at the beginning is necessary, rather than jumping straight into the design.
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