VSP - Project 1 / Audio Editing Exercises
8.9.2023 - 15.10.2023 (Week 2 - Week 7)
Chong Hui Yi / 0363195
Video & Sound Production / BDCM
Project 1 / Audio Editing Exercises
Chong Hui Yi / 0363195
Video & Sound Production / BDCM
Project 1 / Audio Editing Exercises
INSTRUCTIONS
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Project 1: Exercise 1 Audio Dubbing
Mr. Martin has given us a 1 minute and 45-second video, and we need to
record the dialogues.
First, we need to create a spreadsheet to document what sound effects are
needed at each time point, and then we can search for the relevant sound
effects online. My spreadsheet breaks down every second, which I find more
detailed, so there's no need to write "from second X to second
Y."
I use https://pixabay.com/ and
https://freesound.org/ to search for
sound effects, but some sounds that I thought would be easy to find took a
long time. For example, at 43 seconds, the "picking up glasses" sound was
hard to find, so I had to substitute it with the sound of "taking snacks
out of a box."
Fig. 1.0 Spreadsheet #1, week 3 (14/9/2023)
Fig. 1.1 Spreadsheet #2, week 3 (14/9/2023)
Fig. 1.2 Spreadsheet #3, week 3 (14/9/2023)
Fig. 1.3 Sound effect file screenshot, week 4 (28/9/2023)
Dialogue: Audio track 1-4 (one character one trac)
Hard Sound Effects: Audio track 5-7
Ambience Sound: Audio track 8-10
Fig. 1.4 Rotary phone dialing sound effect, week 3 (17/9/2023)
We need to adjust the ambient sound to around -20dB, while the dialogue
should be between -6dB and -12dB. To adjust the volume levels, I use two
methods: one is controlling the level of the audio clip in the Effect
Controls panel, as shown in Fig. 1.5, and the other is adjusting the
volume levels in the Audio Clip Mixer, as shown in Fig. 1.6.
I completed the first attempt at audio dubbing by adding audio
transitions > crossfade > constant gain to all audio clips. This is
very useful in preventing audio from starting abruptly and ensures that
the audience isn't subjected to sudden, loud sounds. Then, in week 4,
after receiving feedback from Mr. Martin, I continued to improve the
film's sound effects.
Fig. 1.8 Audio Dubbing (1st attempt), week 3 (17/9/2023)
It was at this point that I learned that even for indoor scenes,
there must be ambient sound. So, I added ambient sound to all the
clips and replaced the initial ambient sound with motorcycle noise. At
the end of the film, I added the sound of a crowd screaming. Project
1's audio dubbing exercise is now complete!
Final Outcome:
Fig. 1.9 Audio track #1, week 4 (28/9/2023)
Fig. 2.0 Audio track #2, week 4 (28/9/2023)
Fig. 2.1 Audio track #3, week 4 (28/9/2023)
Fig. 2.2 Audio track #4, week 4 (28/9/2023)
Fig. 2.3 Final Audio Dubbing, week 4 (28/9/2023)
Project 1: Exercise 2 Sound Shaping
In this exercise, we need to record an audio clip ourselves and then use
Adobe Audition to make adjustments to simulate the following five sound
effects:
- Voice of phone call.
- Voice coming from inside of closet.
- Voice of toilet/bathroom.
- Underground cave.
- Alien/ Orc voice
First, I recorded an audio clip on my phone: 'Hi, I'm Hui Yi. This is
project 1, exercise 2 sound shaping.' Then, I imported it into
Audition.
Fig. 3.0 Import the recorded audio, week 7 (15/10/2023)
Fig. 3.1 illustrates the steps of using Parametric Equalizer. This
Parametric Equalizer will then be applied to both the voice of phone
call and the voice coming from inside the closet.
Fig. 3.1 Parametric Equalize, week 7 (15/10/2023)
To create the 'Voice of phone call,' I lowered the bass and treble
while boosting the mdi range between 500Hz to 2kHz. However, I found
that even when I maxed out those points, the volume was still a bit
low. Therefore, I manually input values to fine-tune the adjustments
further.
Fig. 3.2 Voice of phone call, week 7 (15/10/2023)
Voice coming from inside of closet:
For the 'voice coming from inside the closet,' I kept the bass
unchanged, set treble to the minimum, and raised mid range to the
maximum.
Fig. 3.3 Voice coming from inside of closet, week 7
(15/10/2023)
Fig. 3.4 illustrates the steps of using Reverb. This Reverb will
then be applied to both the voice of toilet/bathroom and the voice
of underground cave.
Fig. 3.4 Reverb, week 7 (15/10/2023)
Voice of toilet/bathroom:
To create the 'Voice of toilet/bathroom,' I used the 'room ambience'
preset in the reverb settings. Although it already sounded quite
realistic, I made subtle adjustments by increasing the values of
Decay Time and Pre-Delay Time to simulate the echo in a bathroom.
Fig. 3.5 Voice of toilet/bathroom, week 7 (15/10/2023)
Voice of underground cave:
To simulate the strong echoes inside a cave, I found the 'big drum
room' preset in the reverb settings to be the closest match. I then
increased the values of both decay time and pre-delay time to
enhance the reverberation, creating a cave-like echo. I also
adjusted the perception parameter to account for the uneven surfaces
within the cave.
Fig. 3.6 Voice of underground cave, week 7
(15/10/2023)
Voice of Alien voice:
I used Pitch Shifter, raised it by 10 semitones for an alien voice, and
added reverb to make it sound more mysterious.
Fig. 3.7 Alien voice, week 7 (15/10/2023)
Fig. 3.8 Final sound shaping, week 7 (15/10/2023)
FEEDBACK
Week 4:
- The ambient motorcycle noise at the beginning is too loud and quite disruptive.
- Consider using different ambient sounds.
- The volume for listening on the phone needs to be lowered.
- Each scene should have ambient sound, even when indoors.
- For the final scene with pedestrians, I can add some startled sounds.
REFLECTIONS
As a first-time user of Audition, the array of functions can be overwhelming. Fortunately, Exercise 2 only requires a few features, making it relatively straightforward. However, I occasionally struggle to discern the subtle differences in fine-tuning, leaving me a bit perplexed.
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