UX Design - Task 1

21.4.2025 - 16.5.2025 (Week 1 - Week 4)
Chong Hui Yi / 0363195
UX Design / BDCM
Task 1



TABLE OF CONTENT


LECTURES

Week 1:



Introduction to UI-UX

  • UX = User Experience → How it works
  • UI = User Interface → How it looks
  • UX is a process, UI is a deliverable
  • Good UX comes first, then UI
  • A product needs both to succeed
  • "UX without UI is like a skeleton; UI without UX is just decoration."

UI vs UX vs CX

UI (User Interface)
  • Visual design: colours, buttons, icons, layout
  • Guides users through screens
  • Makes the product look good and interactive
UX (User Experience)
  • User feelings and satisfaction
  • How easy and enjoyable it is to use
  • Includes research, usability, testing
CX (Customer Experience)
  • Full journey with the brand (online + offline)
  • Includes customer service, social media, in-store
  • Goal: happy customers = brand loyalty and more revenue

User-Centred Design (UCD)

  • Put users at the centre
  • Involve users from the start to the end
  • Focus on usability: easy, useful, clear
  • 4 Phases:
    1. Understand users
    2. Design solutions
    3. Test with users
    4. Improve based on feedback

UI-UX Skillsets & Trends

UI Designer
  • Focus: Look and feel
  • Skills: branding, layout, responsive design, animation
  • Works with developers + UX team
UX Designer
  • Focus: Usability and function
  • Skills: user research, wireframing, testing, strategy
  • Looks at both online & offline experiences


Good vs Bad UX Design

  • Good design is invisible, bad design is frustrating.
  • Example: Norman Doors – look like you should push, but you need to pull.
  • Bad UX = Confusing / Misleading / Needs extra instructions
  • Good UX = Intuitive / Clear / Predictable

Characteristics of Good UX Design (4Es)

Usable
  • Easy to use and understand
  • Clear actions and feedback
  • Example: Ride-hailing app with easy destination input
Equitable
  • Inclusive for all users (age, race, ability, etc.)
  • Example: Emojis with skin tones, accessible UI
Enjoyable
  • Makes user happy
  • Inspires and delights
  • Example: Music app recommends songs you like
Useful
  • Solves real user problems
  • Adds value
  • Example: Map app suggests faster routes automatically







Week 3:

Participant observer: 

Week 10:

Why We Need to Test with Real Users:



INSTRUCTIONS

<iframe src="https://drive.google.com/file/d/1EYvr1G06s6Om4qImGGAXBcnukOjhsgEv/preview" width="640" height="480" allow="autoplay"></iframe>



Task 1a: UX Audit (Individual Report)

Instruction

"Choose a Scenario Case Study: Select a case study where UX design played a critical role in the success or failure of the product/service.

Research and Analyze: Research the case study and identify the characteristics of good and bad UX design in the scenario. Consider aspects such as usability, accessibility, visual design, information architecture, and user feedback. Collect screenshots or images to illustrate your points.

Create a Google Slides Presentation: Create a Google Slides presentation with a minimum of 6 slides to present your findings."

Progression




Task 1b: User Research (Interview)

Instruction

"Students will conduct at least 2 user interviews to collect primary research data from the chosen topic. The user interview enables them to proceed to the next task to develop user personas. They need to define the target group to conduct the user research.  

The User-Centred Design process and User Interview are composed of process and data collection from the targeted users that will be discuss in a series of lecture. 

The user research process is to be carried out in stages starting with several steps that will be discussed in class. 

Students are required to prepare a comprehensive document of the User Interview according to the topic/problem statement chosen."

Progression




Interview Audio & Screenshot (Google Drive Link): 



FEEDBACK




REFLECTION

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